What counts as COGS for an electronics store
Unit cost, tariffs, warranty reserve, payment fees and open-box losses: which electronics costs belong in COGS when measuring POAS on Google Ads.
Cost of goods as a share of revenue, US-listed consumer electronics companies
61.23%
Source: Aswath Damodaran, NYU Stern: Margins by Sector (US), data as of January 2026, accessed 27 Sept 2026. Full citation
Industry figure (COGS/Sales) across only 8 US-listed consumer electronics makers, including GoPro, Sonos and Koss. A small sample of manufacturers; a store reselling other brands' electronics will have a different cost structure.
For measuring POAS, "cost of goods" means every cost that scales with each order you sell. Ad spend is not included, because it's the other side of the ratio. For an electronics store, the purchase price is the big number, but the costs that decide whether an order makes money are the smaller ones around it: duty, fees, fraud, warranty and the value lost when a device comes back opened.
What goes in
| Cost | Count it? | Why |
|---|---|---|
| Purchase price from the brand or distributor | Yes | The base of unit cost |
| Factory cost of own-brand products | Yes | The base for your own range |
| Import duty and tariffs | Yes | Part of landed cost, and can change with trade policy |
| Inbound freight | Yes | Part of landed cost |
| Pick, pack and insured shipping you pay | Yes | High-value parcels may need insurance or signature |
| Payment processing fees | Yes | A percentage, so larger on large orders |
| Chargebacks and fraud losses | Yes, as an allowance per order | High-value, resellable goods can attract fraud |
| Warranty repairs and replacements you cover | Yes, as an allowance per unit | Paid after the sale |
| Value lost on returned, opened devices | Yes, spread across orders | Resold as open-box or refurbished |
| Testing and restocking returned units | Yes, spread across orders | Labour on every return |
| Product certification for your own devices | No | Paid once per product |
| Product development | No | Paid once, not per order |
| Google Ads spend | No | It's what POAS divides by |
Building one order's cost
Illustrative arithmetic with made-up round numbers, not a benchmark.
A pair of branded wireless earbuds that sells for $200:
- Purchase price $140, inbound freight and duty $4: landed cost $144.
- Insured shipping $8.
- Payment fees at 3% of $200: $6.
- Fraud and chargeback allowance: $2.
- Returns allowance, covering open-box resale losses: $6.
Cost per order: $166, or 83% of the selling price. The purchase price alone was 70%.
An own-brand charging cable that sells for $25, with a factory cost of $4 and $5 for shipping, fees and allowances, costs $9 per order: 36%.
The earbuds bring in eight times the revenue and leave $34. The cable leaves $16. That's why accessories can decide whether an electronics store is profitable, and why they need their own targets.
Three levels of accuracy
Selvra OS works with three tiers of cost data and shows which one a figure is based on.
T1: one flat margin (labelled "estimated")
One percentage for the whole range. For an electronics store this misleads almost at once, because devices and accessories carry very different margins.
T2: margin by category (labelled "approximate")
A margin per product type: devices by brand, own-brand accessories, cables and chargers, refurbished stock. Separate refurbished and open-box stock too, since it carries a different cost from new.
T3: cost per product (labelled "verified" once synced)
Shopify's Cost per item field, per variant, read directly. Storage and colour variants of the same device can have different purchase prices, so each needs its own cost.
Reading the benchmark above
The figure above is an industry figure from a small sample: cost of goods was 61.23% of sales across only eight US-listed consumer electronics makers, including GoPro, Sonos and Koss, in Damodaran's January 2026 data. These companies make their own products. A store reselling other brands' devices pays a price that already includes the maker's margin, so its cost share on the same retail price will be higher. Treat the benchmark as a reference point, not a target.
Common COGS mistakes in electronics
- Stopping at the purchase price. Fees, fraud and returns can decide the order.
- Treating returns as refunds only. An opened device loses value even when it's resold.
- Using one margin for devices and accessories.
How Electronics & Gadgets compares
| Vertical | COGS as a share of revenue | Source |
|---|---|---|
| Apparel & Fashion | 43.12% | Aswath Damodaran, NYU Stern: Margins by Sector (US), data as of January 2026 |
| Home & Furniture | 69.72% | Aswath Damodaran, NYU Stern: Margins by Sector (US), data as of January 2026 |
| Food & Beverage / CPG | 76.77% | Aswath Damodaran, NYU Stern: Margins by Sector (US), data as of January 2026 |
| Electronics & Gadgets | 61.23% | Aswath Damodaran, NYU Stern: Margins by Sector (US), data as of January 2026 |
The same question in other verticals
Work it out for your own store
Source and how to read this number
- Figure
- Cost of goods as a share of revenue, US-listed consumer electronics companies: 61.23%
- Source
- Aswath Damodaran, NYU Stern: Margins by Sector (US), data as of January 2026
- Link
- https://pages.stern.nyu.edu/~adamodar/New_Home_Page/datafile/margin.html
- Accessed
- 27 Sept 2026
- Caveat
- Industry figure (COGS/Sales) across only 8 US-listed consumer electronics makers, including GoPro, Sonos and Koss. A small sample of manufacturers; a store reselling other brands' electronics will have a different cost structure.
- Last reviewed
- 30 Sept 2026